

But if you can sneak up behind your enemy, lock on with a powerful weapon equipped and press Y when you’re close, you’ve got a shot at a one-hit kill, thanks to the sneakstrike. If you confront it directly, swing several times, you may take damage - and you’ll certainly degrade your weapon with every hit. But how you approach the fight can have a significant effect on your weapon’s durability. The Blue Moblin above has 144 HP, so a powerful, two-handed sword is appropriate. Your browser does not support the HTML5 video tag.

They won’t do much damage, but they won’t break easily, either. The iron sledgehammer and the woodcutter’s axe don’t have much in the way of power, but (at least based on our experience) they’re among the toughest weapons in the game. They stink for fighting almost everything - except the weakest of enemies. In Breath of the Wild, we’re always on the lookout for two crappy weapons to keep in our inventory - though, to be fair, thinking of them as weapons is the wrong way to approach it. The best crappy weapons for fighting and breaking The point? Let your worst weapon take the abuse, and save your better weapons for more powerful enemies where chipping down HP is essential, and every hit chips off more HP. That includes everything from Keeses to the brownish-red variety of Bokoblins and everything from the smallest skeletons to giant Moblin monsters. Keeping a weapon that’s significantly less powerful than your other weapons means you can quickly pull it out for confrontations with the low-level enemies that roam Hyrule. Don’t let their size fool you: Moblin skeletons have 1 HP, too All that matters is that it’s less powerful and, therefore, more expendable. Maybe that’s a low-powered club or a weak sword. There’s a corollary to this advice, too: It may seem counterintuitive, but you should carry at least one (relatively) crappy weapon. In short, use the right weapon for the right enemy. Given that every hit in Breath of the Wild inches a weapon one step closer to explosion (and the best you can do is find random duplicates or reforge some select weapons), then it makes sense to equip your least powerful (and likely least favorite) weapon. And that pretty much means that any weapon you have will do. To kill it with a single hit, you need a weapon that does at least 1 HP of damage. This keese is on fire, and it still only has 1 HPĬonsider the annoying, bat-like Keese. Put differently, don’t waste your powerful weapons - clubs, swords, spears, bows, arrows - on weak enemies. Who’s deserving? The toughest monsters - the ones with the most hit points. Our entire strategy rests on this premise: You should save your best, favorite and most powerful weapons for the enemies that deserve them. But are things you can do to make your favorite and most powerful weapons last longer. Every time you swing a club or sword, thrust a spear or sling a bow, the durability lowers, and you’re one step closer to watching your weapon disintegrate into glowing blue shards. Breath of the Wild’s weapons sometimes seem like they’re made of glass (where by “sometimes,” we mean “at every conceivable moment.”).
