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Rimworld prepare carefully for 1.0
Rimworld prepare carefully for 1.0







  1. #Rimworld prepare carefully for 1.0 mod#
  2. #Rimworld prepare carefully for 1.0 Patch#
  3. #Rimworld prepare carefully for 1.0 mods#

If you want a balanced playthrough but also want to customize your pawns then this feature was made for you. Prepare Carefully also has the option of using a point system so that you don’t start with overpowered pawns or items. Typically, you just have to keep rerolling colonists till you get one you like, but with Prepare Carefully you can choose what traits your colonists have, their skills, even their appearance.

#Rimworld prepare carefully for 1.0 mod#

Vanilla Furniture Expanded – Medical FurnitureĮdB’s Prepare Carefully mod is a must-have for anyone playing Rimworld that wants to customize their colonists.

#Rimworld prepare carefully for 1.0 Patch#

Vanilla Weapons Expanded – Combat Extended Patch.Vanilla Furniture Expanded – Spacer Furniture.Vanilla Furniture Expanded- Security Module.Vanilla Animals Expanded – Cats and Dogs.Vanilla Animals Expanded – Arid Shrubland.Vanilla Animals Expanded – Extreme Desert.Here is a list of all 15 with links to their pages on the Steam Workshop.

#Rimworld prepare carefully for 1.0 mods#

these mods have it all! There are 15 (!) total mods in this collection to subscribe on the Steam Workshop and we highly recommend subscribing to all 15. From new armor, new factions, new animals, new furniture etc. Vanilla… Expanded is a huge repository of mods by Oskar Potocki that add a variety of things to the game.

rimworld prepare carefully for 1.0

The possibilities are endless! Vanilla… Expanded Or maybe your new colony is an organ far… I mean prison and you need guards to walk the halls and beat would-be escapees with uranium maces (why haven’t you removed their legs yet?). This is also a great way to roleplay! Maybe your new colony has a drug operation and you want someone to guard the stockpile 24/7.

rimworld prepare carefully for 1.0

Sure, a kill box and some turrets should get the job done, but sometimes you need a human to make some rounds or follow your level 20 crafter around and make sure their arm doesn’t get ripped off by a mad bear. Guards For Me is a great way to defend your colony at all times. Standing guards will stay in one spot and attack any hostiles that come their way. You can make patrol guards walk the outside of your base to keep an eye out for any mad animals or incoming raiders.īodyguards will follow a colonist you designate and protect them from any enemies. Patrol guards will follow set waypoints and attack any threats they see. Map Designer(zylle.MapDesigner): MapDesigner(1.0.0) Less Stupid Romance Attempt (Continued)(Mlie.LessStupidRomanceAttempt): RipRomanceAttempt(0.0.0) Interaction Bubbles (Jaxe.Bubbles): Bubbles(1.8.0) Grazing Lands(avilmask.GrazingLands): GrazingLands(1.0.0) Quarry(): 0Harmony(2.2.1), 0MultiplayerAPI(av:0.3.0,fv:0.1.0), Quarry(1.0.0)Įverybody Gets One(Uuugggg.EverybodyGetsOne): Everybody_Gets_One(1.0.0)Įxpanded Prosthetics and Organ Engineering(Ykara.EPOE): (no assemblies)Įxtra Walls and Floors(Innias.ExtraWallsAndFloors): (no assemblies) Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)ĭubs Bad Hygiene(Dubwise.DubsBadHygiene): 0DubCore(1.0.0), 0Harmony(av:2.2.1,fv:2.1.1), 0MultiplayerAPI(av:0.3.0,fv:0.3.0), BadHygiene(av.33335,fv:1.0.0)Īdvanced Parka(kikohi.advancedparka): (no assemblies)Īdvanced Moisture Pump(isorex.advancedmoisturepump): AdvancedMoisturePump(1.0.0)Īnimals are fun(Revolus.AnimalsAreFun): Revolus.AnimalsAreFun(2020.5.30)Īlmost There!(roolo.AlmostThere): AlmostThere(1.0.0)Īuto-Cut Blight(razor2.3.AnotherRimworldMod.AutoCutBlight): AutoCutBlight(1.1.1)īetter ModMismatch Window(Madeline.ModMismatchFormatter): ModMisMatchWindowPatch(1.0.0)īeautiful Bodies(mireia.bodies): (no assemblies)īetter Pawn Control(VouLT.BetterPawnControl): BetterPawnControl(av:1.9.2,fv:1.0.0)īetter Walls and Floors(Innias.BetterWallsAndFloors): (no assemblies)īiomes! Caveworld Flora Unleashed(): Caveworld_Flora_Unleashed(1.0.0)Ĭombine Face and Hat Items(): PatchOperationWhatHappened(1.0.0)ĬM Color Coded Mood Bar (CrashM.ColorCodedMoodBar.11): 0Harmony(av:2.2.1,fv:2.1.1), 1SettingsHelper(av:0.2,fv:0.19.1), CMColoredMoodBar(.1)Ĭomigo's Grim Traders(): (no assemblies)Ĭommon Sense(avilmask.CommonSense): CommonSense(.14536)Ĭybernetic Organism and Neural Network(kikohi.cybernetic): CONN(1.0.0)ĭamage Indicators (CaesarV6.DamageIndicators): DamageMotes(1.0.0)ĭark Devilstrand(mojob.Darkstrand): (no assemblies)ĭesire Paths(Fluffy.DesirePaths): DesirePaths(av:1.0.0,fv:1.6.121)ĭontBlockDoor(tikubonn.DontBlockDoor): DontBlockDoor(0.0.0)ĭoor Mat(12a): RimWorld-DoorMat(1.0.0)ĭoors Expanded(jecrell.doorsexpanded): DoorsExpanded(1.4.0.1)ĭual Wield(Roolo.DualWield): $HugsLibChecker(0.5.0), 0Harmony(av:2.2.1,fv:2.1.1), DualWield(1.3.A relatively new mod, Guards For Me lets you designate colonists to be patrol guards, bodyguards, and standing guards.









Rimworld prepare carefully for 1.0